Source code is at
github.com/punyauk/VivoSim
Frage SF Table
- Louis Quatorze
- Autor
- Dank erhalten: 30
Hello!
It seems SF Table is fo 4? true?
if it possible how to extand number of persons at table? we make (Madame!) 6 spaces but after 4 table say FULL
Thanks
Louis
It seems SF Table is fo 4? true?
if it possible how to extand number of persons at table? we make (Madame!) 6 spaces but after 4 table say FULL
Thanks
Louis
von Louis Quatorze
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- Brinley Taliesin
- Dank erhalten: 30
There are a couple of ways you could do this.
1. Using a copy of the SF Table to work with, Edit the table and check "Edit linked" in the edit window.
2. Select one of the individual plates using Edit linked, and then Unlink it.
3. You should now have an unlinked plate named "EMPTY". You can hold down the shift button and drag the plate and make a copy so you now have two unlinked plates.
4. Position your plates where you want them on your other table. With one or both plates selected in edit (NOT using edit linked), SHIFT left-click your SF Table and Link them together. The SF Table MUST be shift left-clicked LAST so that it remains as the root linked object.
5. Double-check your new plates using Edit Linked to make sure they are still named "EMPTY"
6. If ever your SF Table says Full when it has nothing on it, click the table and use the reset button.
You could also make an individual "SF Table" food landing place and put them where ever you want. I have one by my drinks maker hehe.
1. Using an SF Table copy again, use cnt-alt-T to see invisible objects. You should now see a large square on top of the table. This is the actual root link of the table.
2. Again using Edit linked, select that square and unlink it. You now have an object named "SF Table" that most foods/drinks look for to land on, with all the needed scripts inside it.
3. Edit your new unlinked SF Table object, and change this line in the config:
# Is the root object a surface, 1=yes 0=no
ROOT_SURFACE=0 - Change to 1
While the object was part of the entire linked table, it was NOT the surface, the plates were the surfaces. Now that it is by itself, it IS the surface
4. You can resize your new SF Table and put it wherever you want for a food/drink landing spot.
Hopefully this makes sense :side:
1. Using a copy of the SF Table to work with, Edit the table and check "Edit linked" in the edit window.
2. Select one of the individual plates using Edit linked, and then Unlink it.
3. You should now have an unlinked plate named "EMPTY". You can hold down the shift button and drag the plate and make a copy so you now have two unlinked plates.
4. Position your plates where you want them on your other table. With one or both plates selected in edit (NOT using edit linked), SHIFT left-click your SF Table and Link them together. The SF Table MUST be shift left-clicked LAST so that it remains as the root linked object.
5. Double-check your new plates using Edit Linked to make sure they are still named "EMPTY"
6. If ever your SF Table says Full when it has nothing on it, click the table and use the reset button.
You could also make an individual "SF Table" food landing place and put them where ever you want. I have one by my drinks maker hehe.
1. Using an SF Table copy again, use cnt-alt-T to see invisible objects. You should now see a large square on top of the table. This is the actual root link of the table.
2. Again using Edit linked, select that square and unlink it. You now have an object named "SF Table" that most foods/drinks look for to land on, with all the needed scripts inside it.
3. Edit your new unlinked SF Table object, and change this line in the config:
# Is the root object a surface, 1=yes 0=no
ROOT_SURFACE=0 - Change to 1
While the object was part of the entire linked table, it was NOT the surface, the plates were the surfaces. Now that it is by itself, it IS the surface
4. You can resize your new SF Table and put it wherever you want for a food/drink landing spot.
Hopefully this makes sense :side:
Last Edit:11 Sep. 2020 01:52
von Brinley Taliesin
Letzte Änderung: 11 Sep. 2020 01:52 von Brinley Taliesin.
Folgende Benutzer bedankten sich: Louis Quatorze
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- Admin
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Thanks for that explanation, great! Yes it's simple a case of linking in more prims which should be called EMPTY. Also, if you into the Crofters Corner shop in Aquino, there is a 7 seat table and chairs there you can copy
von Admin
Folgende Benutzer bedankten sich: Louis Quatorze
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- Louis Quatorze
- Autor
- Dank erhalten: 30
Hello!
Many thanks to you for all advices! We have a rectangular table with 6 chairs and a target in the middle for..... drinks!
In the beginning I would like to use only one SF table to minimise scripts because now there is a lot on region! Until now no take care But some symptoms appears let think the power of server go to the limit!
Thanks Cnayl I will test Aquino Table too!
CU
Many thanks to you for all advices! We have a rectangular table with 6 chairs and a target in the middle for..... drinks!
In the beginning I would like to use only one SF table to minimise scripts because now there is a lot on region! Until now no take care But some symptoms appears let think the power of server go to the limit!
Thanks Cnayl I will test Aquino Table too!
CU
von Louis Quatorze
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You might want to try out the beta version of the storage script as I found the existing one can cause memory problems sometimes.
von Admin
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