Question hunting

  • jeremy westfall
  • Topic Author
  • Thank you received: 17

hunting was created by jeremy westfall

Posted 01 Oct 2020 18:56 #939
use raycast for weapon and pathfinder to move animals. animals give meat and skin. Make gunpowder from mining ,bullets from smithing or bow and arrow from wood and use feather from chicken, bow string from spinning wheel .
by jeremy westfall
The following user(s) said Thank You: Louis Quatorze, Mak Attack Lord

Please Log in or Create an account to join the conversation.

  • Louis Quatorze
  • Thank you received: 30

Replied by Louis Quatorze on topic hunting

Posted 01 Oct 2020 19:00 #941
Very good idea!
Louis
by Louis Quatorze

Please Log in or Create an account to join the conversation.

  • a Guest
  • Thank you received: 0

Replied by a Guest on topic hunting

Posted 02 Oct 2020 16:22 #956
Great Idea Jeremy! Perhaps each animal harvested that way could count as a few XP as well?
by a Guest

Please Log in or Create an account to join the conversation.

  • Mak Attack Lord
  • Thank you received: 13

Replied by Mak Attack Lord on topic hunting

Posted 02 Oct 2020 21:37 #960
Extra XP on killing an animal would be good.
by Mak Attack Lord

Please Log in or Create an account to join the conversation.

  • Hope Fading
  • Thank you received: 9

Replied by Hope Fading on topic hunting

Posted 03 Oct 2020 16:55 #971
dang you all keeping this man busy LOL
poor Cnayl
by Hope Fading
The following user(s) said Thank You: Mak Attack Lord

Please Log in or Create an account to join the conversation.

  • Admin
  • Thank you received: 259

Replied by Admin on topic hunting

Posted 03 Oct 2020 18:33 #974
looks interesting but alas I see that opensim doesn't support any of the Pathfinding functions so would have to be done a different way.
by Admin

Please Log in or Create an account to join the conversation.

donate

hg.vivosim.net:8002:Mintor

hg.vivosim.net:8002:Lugo

hg.vivosim.net:8002:Sandy Island

hg.vivosim.net:8002:Julian Beach

opensim logo