Question hunting

  • Admin
  • Remerciements reçus 259

Réponse de Admin sur le sujet hunting

Posted 03 Nov 2020 10:16 #1170
Sorry to hear that - take it steady.
par Admin

Connexion ou Créer un compte pour participer à la conversation.

  • jeremy westfall
  • Auteur du sujet
  • Remerciements reçus 17

Réponse de jeremy westfall sur le sujet hunting

Posted 05 Nov 2020 16:36 #1175
update : i have the movement for both flying and land base animals working.they also take damage for bullets or other items that hit them.only problem i having right now is animation of prim.I worked out the no feed,but still working on the breedable part.
par jeremy westfall

Connexion ou Créer un compte pour participer à la conversation.

  • Admin
  • Remerciements reçus 259

Réponse de Admin sur le sujet hunting

Posted 05 Nov 2020 20:12 #1184
For animals perhaps you can start with the existing animal script and set in the config the eat and drink times to a huge number (see the dolphin) so they don't need to eat or drink. For mating I'm thinking that when they become adult, you could put in a random event generator in the 'refresh' function that when triggered calls the 'mating' part of the scripts (basically set status to "WaitMate" and trigger a sensor scan for males) as a possibility.
I've just updated all the code to the current versions at github.com/punyauk/QuinLife
par Admin

Connexion ou Créer un compte pour participer à la conversation.

VivoSim Grid - Stats

7d uptime badge   24h uptime badge   1h uptime badge

GridStatus: ONLINE


Online_Now: 7

Visitors_Last_30_Days: 407

Total_Regions: 15

Login_URL: hg.vivosim.net:8002

Website: https://vivosim.net

XML format
JSON format


VivoSim Shop

donate

hg.vivosim.net:8002:Mintor

hg.vivosim.net:8002:Lugo

hg.vivosim.net:8002:Sandy Island

hg.vivosim.net:8002:Julian Beach

opensim logo